

Emil Rindell

Jonas Bryntesson

Henrik Andersson
February 5, 2026

Emil Rindell

Jonas Bryntesson

Henrik Andersson
February 5, 2026
With IRONCAD , you IRONCAD combine several different ways to move objects in the 3D scene. To help you get a handle on the various options, we’ve broken them down into different “levels of control” that you can use to manage this.
Follow these steps to switch from "unlocked" to "locked":
No idea; not recommended.
Use the mouse pointer to move an object freely in 3D space.

The object is still controlled by the coordinate system and occupies an "exact position," but the freedom afforded by the mouse pointer makes it virtually impossible to land "exactly" on a specific position. Perfect when you need to quickly and easily move objects in an early concept phase or when a specific object doesn’t need to be placed exactly, e.g., in a layout or interior design of a room with a chair standing somewhere on the floor. Can be combined with constraints to limit the degree of freedom.
The default mode in IRONCAD fast and easy!
Use TriBall to place (and/or rotate) one or more objects exactly where they need to be.

NOTE: This never creates any relationship or association with any other object in the 3D scene. This can also be combined with constraints to limit the degree of freedom.
Make certain steps clearer by including visible measurements.
Place one or more Smart Dimension measurements to check the position using a numerical value displayed on the screen.

Since the measurement can be either "open" or "locked," you achieve different levels of control. A locked linear or angular dimension does not provide greater precision but merely adds the "restriction" function in its direction/angle. You can also choose to place linear dimensions relative to the Anchor Point (the origin of the local coordinate system) instead of geometric surfaces/edges/points.
Requires a lot of time and planning; rarely or never needs to be used in IRONCAD.
Control the position of objects in the 3D scene by applyingconstraints to other objects or to the coordinate system.

This can be combined with "full freedom" or TriBall/dimensions. This means that objects that are not "fully defined" by constraints therefore have a "degree of freedom" to be moved (freely) in any direction or rotated (freely) around an axis.
Most often used for a "base object" that other objects are linked to.
Lock an object completely so that it cannot be moved in any way using the " Fixed in Parent" setting.

This locks an object in place within the coordinate system. No tool or setting can alter this position until you turn off the "Fixed in Parent " function on the selected object again. It is most often used in combination with constraints, since you need a stable and locked starting point for movements using, for example, Mechanism Mode.
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